- Create a Material – Click
New
in the Material Properties tab.
- Adjust Material Properties – Modify color, roughness, and other attributes.
- Automatic Assignment – The material applies to the entire object.
- Add Material Slots – Click
+
in the Material List to add additional slots.
- Create Materials – With each new slot selected, click
New
to create materials (e.g., "Material.001"
).
- Enter Edit Mode – Press
Tab
.
- Select Faces – Use
Right-click
, B
(Box Select), or C
(Circle Select).
- Assign Materials – Choose the material from the Material dropdown, then click
Assign
.
- Enables different textures and colors on a single object.
- Allows for realistic material combinations (e.g., metal and plastic on a model).
- Improves visual complexity for games, animations, and renders.